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Devlog
Version 0.1.17
March 16, 2024
by
GenEugene
Please check update history here https://store.steampowered.com/news/app/2551010?updates=true I have a lot of changed stuff, but post if only on Steam update page. So, if you interested, please follow...
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Version 0.0.29
September 28, 2023
by
GenEugene
Some new features Steam post...
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Version 0.0.28 demo video
September 20, 2023
by
GenEugene
Just a small update with new features. Gold throwing and unit recruiting logic in progress. Almost done with this stuff and finally can move to building system and units/buildings abilities. Steam pos...
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Version 0.0.27, new assets, drop items and more
September 11, 2023
by
GenEugene
Features Added Units logic for picking up items from current cell Added gold coin as a pickable item Added a new hunter unit with a ranged attack Added items drops when units/buildings are destroyed A...
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Radial options menu for units and buildings
September 04, 2023
by
GenEugene
v0.0.26 Features Added radial options menu on selected object Changes Simplify controls and update keyboard keys Bugfixes Fixed possibility to move unit on enemy turn Highly recommended to play with g...
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Bunch small improvements
August 30, 2023
by
GenEugene
v0.0.25 Features Added HUD for selected building Added controls for shifting selected object Changes More comfortable Unit/Building selecting Camera reset position to selected unit/building Camera rot...
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Add to wishlist on Steam!!!
August 25, 2023
by
GenEugene
Finally on Steam!!! Add to wishlist and join in Discord community. I'll see you there...
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Some enchantments and building update
August 25, 2023
by
GenEugene
v0.0.22 (24 hotfix) |NEW| Building grade system |NEW| Builders add progress to building construction |NEW| Depth of field focus based on camera zoom |NEW| Connect cheats menu buttons to logic |NEW| Cl...
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Main menu and game menu base completed
August 23, 2023
by
GenEugene
v0.0.20/21 |NEW| Main menu 3d assets with skybox |CHANGE| Modular menus with clear logic So, I made modular menu system with possibility to easy expand logic and add more. For now I connected only a c...
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Main menu and ingame menu
August 22, 2023
by
GenEugene
v0.0.19 |NEW| Main menu with placeholder side menus |NEW| Scene Load Manager with scene transitioning |NEW| Ingame menu with some options |CHANGE| Move controls info to ingame menu |CHANGE| Cut versio...
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Building update with bunch of fixes
August 19, 2023
by
GenEugene
v0.0.1.18 |NEW| Global HUD hide button |NEW| HUD gold, units, buildings icons |NEW| Buildings spend gold when placed |NEW| Buildings has view radius and affect the Fog Of War |NEW| Buildings demolitio...
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Building mode started
August 16, 2023
by
GenEugene
What's new v0.0.1.17: |NEW| Building mode with HUD |NEW| Building placement, destroying |NEW| King unit |NEW| Some DOTween animations for game elements |CHANGE| Controls help screen for Xbox more comf...
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HUD information
August 11, 2023
by
GenEugene
1
What's new v0.0.1.15: |NEW| HUD tile and unit info |NEW| Camera reset position |NEW| Project info in left bottom corner |CHANGE| Hide path cost debug info |CHANGE| Camera movement speed dependency fro...
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Controls helper, simplify movement and more
August 08, 2023
by
GenEugene
1
What's new v0.0.1.14: |NEW| Gamepad control map information |FIX| Unit cycle selection works smoother |CHANGE| Paths parallel visualization. Active/Saved |CHANGE| Camera zoom Closeup/Default/Strategic...
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Enemies AI, Fog Of War and other
August 01, 2023
by
GenEugene
What's new v0.0.1.13: |NEW| AI players (monsters) |NEW| Team affiliation |NEW| Follow nearest enemy and attack in radius |NEW| Health logic with Death state |NEW| Attack/Damage/Death animations |NEW|...
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First devlog: What I made so far
July 17, 2023
by
GenEugene
v0.0.1.11 Hexagonal math Pathfinding algorithms (Breadth First Search, Uniform Cost Search, AStar) Some utils scripts for drawing path area and paths Unit navigation with action points Turn based syst...
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